Course number: 078100
Software version number: 4.0
Course length: 1 day(s)
Hardware/software required to run this course
- An Intel Pentium 133 or equivalent processor.
- Windows 95, 98, or NT version 4.0 or later operating system.
- A hard disk with at least 30 MB of free space.
- At least 24 MB of random-access memory (RAM).
- A CD-ROM drive.
- Color monitor with 256-color (8-bit) or greater video card (24-bit color
- Macromedia Flash 4 for Windows
See your reference manual for hardware considerations that apply to your
specific hardware setup.
In addition, you will need printers if you want to print the images and
animations created in the course.
Overview: Students will learn to use Flash to create animations that can be
published on the Web or as stand-alone files.
Prerequisites: Basic knowledge of the Windows operating system.
Delivery method: Instructor-led, group-paced, classroom-delivery learning
model with structured hands-on activities.
Benefits: Students will learn to use Flash’s tools and features to create
and modify graphics. Students will also work with imported graphics, will
incorporate text, and will learn to create several types of animations.
Target student: Students enrolling in this course should understand the
basics of the Windows operating system, and should be interested in using
Flash to create and modify graphics and animations.
What's next: Macromedia Flash 4.0 Introduction is the first course in this series. Students who want to learn advanced features can take Macromedia
Flash 4.0 Advanced.
Lesson objectives help students become comfortable with the course, and also
provide a means to evaluate learning. Upon successful completion of this
course, students will be able to:
- Navigate within the Flash environment to build your projects efficiently.
- Use Flash’s drawing tools to create simple and complex objects.
- Manipulate objects on the stage, including selecting,, moving,, copying,
deleting,, and transforming them.
- Utilize object interaction on a single layer to combine and segment
- Import artwork from other programs to use in a Flash project.
- Create and format text.
- Perform frame-by-frame and tweened animations.
- Publish your projects for use on the Web.
Lesson 1: The Flash Environment
- What is Flash?
- Vector vs. Raster Graphics
- The Flash Work Environment
Lesson 2: Basic Drawing and Painting
- Basic Drawing and Painting Tools
- Applying Fills and Strokes to Existing Shapes
- Creating Custom Colors, Gradients, and Line Styles
Lesson 3: Objects on a Single Layer
- Manipulating Objects
- Single Layer Object Interaction
- Transforming and Grouping Objects
- Editing Shapes
- Working with Bitmaps
Lesson 4: Working with Multiple Layers
- Working with Layers
- Mask Layers
- Aligning Objects
Lesson 5: Working with Text
- Creating Text Labels
- Creating Text Blocks
- Creating Text Fields
- Breaking Text Apart
Lesson 6: Animation
- Frame-by-Frame Animation
- Animation with Shape Tweening
- Creating a Motion-Tweened Animation
- Using a Guide Layer
Lesson 7: Publishing a Flash Movie
- Publish Settings
- Publish Preview
- Publishing Your File