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Who should attend Flash MX 2004 Level 1
The target student is the professional who wants to develop multimedia and distribute it on the Web for electronic communications. Target customers are advertising agencies, marketing agencies, production houses, and design- or media-focused departments within larger corporations.
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Flash MX 2004 Level 1  

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The target student is the professional who wants to develop multimedia and distribute it on the Web for electronic communications. Target customers are advertising agencies, marketing agencies, production houses, and design- or media-focused departments within larger corporations.

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Seminar Summary:

In this course, students will create Flash-based movies that contain graphics, text, and animations. (see full course description)

 
 
 

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Training Course Syllabus:


Title: Flash MX 2004 Designing and Developing Media - Level 1

Delivery Method: Instructor-led Classroom Learning

Duration: 2.00 Day(s)

Overview:
In this course, students will create Flash-based movies that contain graphics, text, and animations.

Who Should Attend:
The target student is the professional who wants to develop multimedia and distribute it on the Web for electronic communications. Target customers are advertising agencies, marketing agencies, production houses, and design- or media-focused departments within larger corporations.

At Course Completion:
Upon successful completion of this course, students will be able to: - explore Macromedia Flash MX 2004 to determine the types of applications you can build with it, how to use the program's user interface, and the general process you will follow when creating Flash movies. - import, create, modify, and manipulate images and graphics in your Flash movie. You will also create graphic symbols, add them to your library, and use them in your movies to optimize both the size and efficiency of your application. - add Static and Input Text and Flash components to your movie. You will build input forms and set the starting text of fields in the form. And, you will optimize the text in your movie by configuring font options. - animate graphics using multiple techniques. - add interactivity to your movies by using buttons. - create interactive movies by using movie clips, ActionScript, and by displaying sequential content with screens. - add sound and video to your movies. - publish your Flash applications.


Pre-requisite(s):
Experience and knowledge of the Web environment and Web browsers
Basic Windows experience, including using a mouse
Experience with the HTML tag set and syntax
Basic Web Browser operation
Basic understanding of design and media applications such as Freehand and Fireworks

Outline:
Lesson 1: Exploring Macromedia Flash MX 2004

Defining Rich Internet Applications
Orientation to the Flash MX 2004 Environment
The Process of Producing Flash Applications

Lesson 2: Working with Images and Graphics

Import Images
Create Vector Graphics
Modify Vector Graphics
Organize Content with Layers
Modify Colors
Optimize Movies by Using Symbols
Create Mask Effects
Lesson 3: Adding Text to your Movie

Create Text
Build Forms
Set Starting Text with ActionScript
Set Font Options
Add Input Text by Using Flash Components

Lesson 4: Adding Animations to your Movies

Create an Animation
Create a Motion Tween Animation
Create a Complex Motion Tween
Control the Timeline with ActionScript
Create a Shape Tween Animation
Animate using Timeline Effects

Lesson 5: Add Interactivity with Buttons

Create Buttons
Control Movies with Button Behaviors
Create Navigation Systems

Lesson 6: Create Interactive Movies

Add Interactivity with Movie Clips
Create a Flash Slide Presentation

Lesson 7: Add Media to your Movies

Add Sounds
Adjust Sound Properties
Add Interactive Sounds
Add Video
Display Video with Media Components

Lesson 8: Publishing Flash Documents

Publish Documents
Detect the Flash Player Version

Seminar Summary:

In this course, students will create Flash-based movies that contain graphics, text, and animations. (see full course description)

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